Sometimes you wonder why you keep playing. Takes Gifts is that kind of game. Simple on the surface but tricky to master. The controls feel wonky, and the physics can be downright annoying. Still, I keep going back, even if it’s frustrating.
The gameplay is pretty neat but has its quirks. You start with basic gifts and figure out how to use them. The physics are wonky, which makes some puzzles tricky. It’s not complex, but enough to make you think. Watch out for some sneaky traps and oddball mechanics that can trip you up.
You don’t really need fancy builds to get through. A balanced loadout works fine. But if you want to push further, try mixing gifts that complement each other. Some loadouts are more annoying than useful, so experiment. It’s mostly about finding what works for your style, not copying a guide.
Here’s a secret I found. Timing is everything with gift combos. Save your strongest gifts for tricky parts. Don’t waste power early on. Also, replay levels to spot hidden shortcuts. It’s addictive trying to find the quickest way through.
The story is straightforward but can get confusing with all the gifts. Follow the clues, and don’t rush. The ending makes sense once you piece everything together. It’s not super long, but enough to keep you hooked until the finish.