Sometimes it feels like a bad joke. You think it will be quick, but then you get stuck trying to beat levels that don't make much sense. The physics seem wonky. It’s surprisingly addictive in a frustrating way. And yes, the music loop is annoying after a while.
Neat concept but tricky to master. The gameplay involves flipping lines of characters with wonky physics. It’s simple at first but gets harder fast. Timing is everything, and a lot of trial and error. Don’t expect much polish, but it’s fun to mess around with the physics engine.
There are no real builds here, just playing around with different characters. Some characters seem to glide better, but it’s mostly trial and error. No need to overthink your loadouts. Just find a character that feels less annoying to control and stick with it.
Secret tip: Try flipping from different angles to see how it affects your speed. Sometimes a weird approach gets you past a tricky part. It’s all about experimenting with timing and physics weirdness. Don’t get frustrated if things feel wonky; that’s the game’s charm.
The game doesn’t really have a storyline, just a series of levels. You keep flipping lines of characters until you reach the end. Be prepared for repetitive gameplay and some annoying mechanics. The ending isn’t satisfying, but finishing it feels like a small victory after all the effort.
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